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  <span class="xr_tl xr_s1" style="top: -14px;">What if you've already created an entire animation, with lots of key-frames, but then decide you should </span>
  <span class="xr_tl xr_s1" style="top: 3px;">add something to the character...like sunglasses for example?&nbsp; If you've animated your character with </span>
  <span class="xr_tl xr_s1" style="top: 21px;">bones then Spriter makes the solution simple.&nbsp; </span>
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  <span class="xr_tl xr_s4" style="top: -14px;">Adding Additional Sprites to a Finished Animation</span>
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  <span class="xr_tl xr_s1" style="top: -14px;">Now that the sunglasses are perfectly placed and a child of the head bone, just select them, press Cntrl+C, </span>
  <span class="xr_tl xr_s1" style="top: 3px;">then in the menu, choose &#8220;edit/paste to all keys&#8221;, or by pressing Cntrl+Shift+V.&nbsp; After perhaps a few </span>
  <span class="xr_tl xr_s1" style="top: 21px;">seconds of processing, you can scroll through your time-line or play your animation to see that the </span>
  <span class="xr_tl xr_s1" style="top: 39px;">sunglasses are now properly positioned and attached to the head on all frames.</span>
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  <span class="xr_tl xr_s1" style="top: -14px;">Simply go the the very first key-frame at time 0, add your sunglasses image to the frame and perfect its </span>
  <span class="xr_tl xr_s1" style="top: 3px;">position, scale, rotation etc to fit perfectly on the characters face.&nbsp; Then assign that new sunglasses sprite </span>
  <span class="xr_tl xr_s1" style="top: 21px;">to the head bone by selecting the head bone, holding B and then left-clicking on the sunglasses sprite. </span>
  <span class="xr_tl xr_s1" style="top: 39px;">You can test that the sunglasses are now firmly attached to the characters face by rotating the head bone, </span>
  <span class="xr_tl xr_s1" style="top: 57px;">and then pressing Cntrl+Z to undo the movement.&nbsp; </span>
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  <span class="xr_tl xr_s1" style="top: -14px;">If the process causes issues with the z-order of some frames, just find or edit a ket-frame to have proper z-</span>
  <span class="xr_tl xr_s1" style="top: 3px;">order and then choose: &#8220;Edit/Copy Z-Order to Other Frames&#8221; from Spriter&#8217;s menu and that will copy the </span>
  <span class="xr_tl xr_s1" style="top: 21px;">proper z-order to the rest of the animation.</span>
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